Adjusted the face part and 2 of the back parts of the face mould to the new eye position and neck thickness today... It doesn't sound like much work when you say it like that... but... it was. It really was.
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While in the process of rescaling Aleyshas body proportions... I also had to tweak her eye size and position slightly. Now she has a little bit less of a squashed face. Makes a huge difference BUT it also means... I have to go through and adjust the skull face, the eye moulds and all face mould parts, eye lashes and eye lash moulds... That's a huge amount of work! But we'll take it one step at a time. Here is step 1. The skull face.
Thanks to Doxy's Tuts for his awesome sketches. They really help nail down different body types and he's put together some amazing tutorial sheets that help a ton. What is the perfect booty shape? This is going to be the one for cyberdoll. Looks like we're well on track shape wise. This is incredibly useful for determining the pelvis position as well.
Yeah, the cartoony proportions just don't befit the art style any more. Looking at it now after the tweak... the previous, small body proportions almost look grotesquely small... Aleysha is now 6.5 heads tall instead of 5.5, which would work out to be 70cm instead of the 60cm for the test print. Next thing will be to get all files in order so that it's easier to pick things back up after a break. Put everything in one z tool and organize it. Then put Aleysha into a neutral pose for mould making, adjust the face moulds accordingly (thicker neck now and slight tweak on the face and eye position) build out the skeleton, think about how to divide up the skin for mould making... etc.
After a few days of printing arms and legs, gluing them to the torso and giving the whole body a coat of filler spray this is where we've arrived at... It's a rough mockup but it really helps with reading the model. One thing that has become blindingly obvious with this print out is the disproportionate size of the head compared to the body. I can see what has happened here. The initially simple toon style I was going for has been replaced over time, bit by bit, by a higher fidelity stylized look. Now the big head & small body proportions don't match the fidelity of the face anymore. It should be more along these lines now... Since the head is more or less already done it is easier to scale up the body to match the proportions. Only issue this will cause is that the neck thickness needs to be adjusted slightly... which basically means adjusting the moulds. But we'll cross that bridge when we get to it. For now I'll work out exactly by how many % the body should be scaled up and then make the adjustments on the model.
Time to pick things back up. It's been over a year so need to figure out where exactly I left off. Aleyshas face was completed... but I'd like to close her mouth a little more per default maybe some improvements can be made on the eyelashes and brows? The jaw could use a better attachment mechanism, tongue needs a different attachment mechanism, hair has too much volume... I've got a draft quality printout of the torso and hips... Will print out some legs and arms, put it all together even if it's just a bind pose to get a better idea of how the overall dimensions and proportions read in real life. While spider makers filament is able to create incredible looking surfaces, it's been giving me trouble with overhangs, under extrusion and layer adhesion. Time to test a new filament for draft printing and durability... check out them shiny hands...
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